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The halls of Foresta lay still and silent, but I am still here |
Ancient Tree
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Post by Turtlus on Apr 4, 2017 23:28:40 GMT -5
Turtle Tow
NICKNAME The Last Hope of the Twentieth Reich AGE 14 years old, but stuck in the body aged somewhere in it's thirties. BIRTHDAY August 71st (due note that the only month in GerMoony is August.
SPECIES Wiedergänger, former Übermensch ETHNICITY GerMoon, follower of the Twentieth Reich GENDER Male SEXUALITY Fanaticism ROLE Turtle Tow originally came to Port Albion solely to kill Kaeru Ko and utilize her radio technology to broadcast propaganda throughout the world. After Knell accidentally shoved him down a well his soul was bound in the physical plane by Cactus Cahn, who he now is under spectral contract to serve. POWER Upon his resurrection Tow's normal cannon summoning ability was drastically altered by the will of the SUPER MEGA DEATH EAGLE, restricting his summoning to a single cannon with the benefit of being able to utilize it and its components in a multitude of ways.
Tow has the power to summon the might PanzerKanone, which will shoot down from the heavens land lodge itself into his metallic chest with the barrel facing outwards. This typically takes 30 seconds. Once socketed the PanzerKanone will connect with a pack of Tesla-coils attacked to Tow's back through internal circuitry. The PanzerKanone must then charge for at least another 30 seconds before bombardment can occur.
Once powered up the PanzerKanone can shoot mortar shells that detonate upon impact with any surface at ranges of up to 40 meters, though at anything farther than 5 meters Tow must begin adjusting his aim to compensate for the shells losing altitude mid-flight. Shells tend to make a shrieking noise while mid-flight. Upon detonation the shells release a condensed plasma that is similar in effect to electricity. Fortunately the amps are never great enough to be lethal, with the common effect of a blast being a short bout of muscle spasms and minor burns. Getting hit directly with the shell can be much more problematic, as it's still a hunk of steel flying through the air at relativity high speeds.
Tow can opt to switch PanzerKanone out for the FlammeFäuste gauntlets after the former has been deployed. Another 30 second process will commence where the cannon flies out of Turtle's chest cavity and splits down the middle. Each half will then wrap around one of Tow's fists, covering them in protective metal as small vents begin to open up all over the outside of the gauntlets. It is at this point that the gauntlets can coat themselves in a purple plasma which is similar to fire in properties. These can be either used to punch things with firey fists or fire concentrated streams of the pseudo-fire at a range of up to 2 meters, but Tow will be immobilized while doing so due to needing firm footing to keep the stream on target.
The last trick Tow has up his sleeve is the EisenKaiser Armor. The armor is simply the third form of the PanzerKanone, and as such for Tow to access it there is necessary wait time of 30 seconds as the Kanone is converting from one of it's other two forms into the armor. The armor covers up all areas of his body that his normal plating does not normally protect, and reinforces the armor already there. Wearing the EisenKaiser Armor restricts Tow from moving faster than a creeping march, and the only offensive measures he is left with is the damage he can inflict physically with fists and legs covered in metal. The Tesla Coil pack on his back is still exposed while the armor is in use. This provides a clear weakpoint even while the rest of his body is protected, but can also be overloaded to propel Tow in something akin to a 'super jump'. Utilizing the Tesla-Pack in this way will lock Turtle from switching to the gauntlets or Kanone for a couple of minutes.
APPEARANCE Turtle Tow has what could be described as in peak physical shape were it not for his ghastly pale complexion and the cybernetic attachments grafted unto various parts of his body. His height is six feet and three inches tall, and his body lean while also covered in a layer of 100%-Pure-GerMoon-Muscle. Covering most of his torso is a metallic casing of gunmetal steel, the only opening being a gaping hole in the center of his chest. When the Kanone is not hooked into the socket one can observe Tow's exposed spinal column and some ribs, both rendered obsolete by metal framework and a state of undeath. Lighter strips of this armor run down his legs, connecting to metal boots suited for crushing the skulls of his enemies. Jutting out of his back is a massive machine that seems to be encased in reinforced glass. The pack is Tow's aptly named Tesla-Pack, which powers his magical weaponry while also emitting some crazy lights while in use.
His skin, eyes and other organic body parts have all been rendered various shades of grey due to his magical undead state, and his black and grey clothing makes it look like Tow stepped right out of an old war movie. Several applications of designer gel and a thorough combing daily keep his zombie hair looking dashing. Always seen in a military uniform, of which his chest armor seems to be permanently built around. Word is not yet out on how he keeps it so clean. PERSONALITY Fitting of a literal manchild, Turtle Tow has yet to fully develop a moral compass or sense of empathy. Like many children from GerMooney he has spent most of his years having his head filled with fascist ideals and country pride. Naturally this has lead to a supremacist mindset with a desire to do his fatherland proud, no matter what that would require. Even now in the past of an alternate timeline his greatest desire is only to assure the continued prosperity of his nation. If that means the complete enslavement or annihilation of this planet than so be it. Get in his way and you are an enemy to the 20th Reich. Assist him and you have ensured your family's survival when the great purge begins. Insult the Fatherland at your own peril.
To go with the whole hero of propaganda and prejudice you also have the the shattered remains of a normal child's consciousness in that thick skull of his. The destructive firepower of his SUPERIOR GerMOON TECHNOLOGY often fills him with a sense of infantile glee as he bares witness to the glorious carnage. When things don't go his way you can expect a temper tantrum to take priority over focusing on the mission. WEAKNESSES Tow may be undead, but he is lacking a crucial benefit of being such, a heightened pain tolerance. Tow feels pain just as much as any normal person, even if his body is naturally sturdier due to being a dead guy. Being permanently adorned with some sweet magical armor comes at the cost of being unable to run, the weight of the metal at most allowing a jog. Most importantly Tow is still a child, albeit an incredibly intelligent, mentally conditioned, magical, cybernetic, undead one stuck in the body of an adult. Annoy him enough and he'll explode into a tantrum, useful when trying to deal with human artillery platforms. STRENGTHS Tow is undead, which gives him the natural benefits of not needing to eat, sleep, etc. He is also incredibly brilliant for a 14 year old man, having founded SeerTech Industries and personally designed his own and Jebediah's cybernetic body parts. His resolve must also be given light, once he sets his sights on a goal he will not stop until it is accomplished, even if he's reduced to a hissy fit in the midst of it all. HISTORY In the future of an alternate timeline where Germany won the 7th World War and crushed the rebel alliance once and for all, most of Holy Terra's surface has been rendered inhospitable for human life. The lesser people of the treasonous countries have been forced underground while the Fatherland's chosen took up resident on Sacred Luna, becoming the GerMoon nation. And for a long while the people of GerMooneh prospered.
But everything changed went the Shire Nation attacked. In eagle shaped spaceships a race of short humanoids assaulted the GerMoonBase. Millions upon billions upon trillions died in the horrific battles. The tide began to tip in the Shire Nations favor which prompted the GerMoons to try some pretty unorthodox strategies to gain the advantage. The only possible outcome could be granting a child -soldier the ability to magically summon floating cannons and then send him back in time to warn the GerMoon people of the past. BUT SOMETHING WENT WRONG!
As this child, known only as Turtle Tow, was traveling backwards through a time-stream a great and terrible and trolly darkness began to engulf the funnel of time that he was traveling down. A force greater than anything the Germoons had ever known was currently making a journey of it's own, and had seemingly overrode Tow's breach in the time-space-continuum to make room for it's own travel through dimensions and planes. Turtle Tow was powerless to stop it as it left his world behind in search for an alternate and twisted parody of his home, with the poor child soldier being dragged along for the ride.
In the time he has been stuck in this world the methodical Turtle Tow has founded a shadow government pulling the strings over several vaguely European nations, and has had a hand in the creation of SeerTech Industries. His latest outing was to be the task of killing what appeared to be his hideous alternate universe double, Kaeru Ko. His journey to the Academy was cut short when a certain Limbo God accidentally pushed him down a well. But because magic is a thing it was all good because the local dark-messiah cactus brought him back to life as a revenant in exchange for his temporary service, with the side effect of trapping him into his ridiculously muscled adult form, Violence Tow. A quick trip to SeerTech HQ also resulted in his now kind of ghostly body being cyberneticly augmented. IN CHARACTER SAMPLE This holds no power over the Turts! FaceClaim is Ralph Fiennes, specifically his appearance within Schindler's List
Template by Sky ★ Inspired by Laika of GS
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