Post by Kaeru on Mar 10, 2016 23:51:18 GMT -5
Name: Killoran Pathforkericalian or Patchy
Gender: Male
Age: Appears to be 17, but definitely older.
Dorm: Lyra
Powers: Being a vampire is awesome, and Patchy wholeheartedly agrees. His vampire abilities includes mostly the common traits, being better strength, quicker speed, enhanced durability, better senses, and regenerative powers. The sort of passive abilities that are often found in a common fictional vampire. Though unlike other vampires, Patchy's enhanced senses are limited to his sense of hearing and sense of smell, and besides those enhancements, his other physical abilities aren't up to par to how his vampire abilities, like he can't do a lot of flexible things and isn't the brightest person around, actually, he can be a really big dummy.
Patchy's vampire lineage belongs to one of vampire mafias that exists in America. His family's blood allows him to have certain traits. First, he feeds on blood obviously which sustains him and his strength. It doesn't matter who he feeds on, but he's very picky on who he drinks from, that or blood bags. From drinking blood, his regeneration is accelerated to near instantaneous reconstruction, but he must be constantly drinking to be in effect. If he doesn't have any wounds, the blood will instead fuel his appetite which will allow him to temporarily walk out in the daylight, which depends on how much blood he consumes. It takes up to two gallons of blood to last him six hours in sunlight. He's still affected by the sun however, as he'll start getting migraines after several minutes in the light. (A complete description of his vampire attributes will be developed soon)
He does have two unique power that he could use at anytime, and one of them is summoning a little demon girl to his side. (Who will have her own post below this one.)
His other power is the ability to switch positions with another person in a 5 meter radius. When making eye contact with someone, Patchy can choose to instantly switch places with someone as long as they are in range. This effect can be chained with others as long as eye contact is met. This can work with animals and monsters. If the person does not have eyes, then Patchy can't switch places with them. If the person is in a space that Patchy can not fit inside in, then he can't switch places. Anything touching Patchy will be brought with him while switching. The space rule still applies to other objects. Patchy can switch places with someone between objects as long as eye contact is still connected, like windows or bodies of water. This also includes screens that are recording other people live. This power does not work on pictures or images that are in the past or future, nor with anything that isn't conscious. Due to how this power works, that also means that Patchy can tell if someone is looking at him with eyes.
Appearance: Patchy is 6'3 in height and weighs 168 pounds. His hair is a black color that curves outward around the chin level with a slightly open forehead. He usually wears a grey beanie over his head that's somewhat raggedy in appearance. His eyes are a very bright red that changes value depending on how much blood he has consumed. If he's dry, then his eyes will be a pale white. He has a cute little nose that doesn't like people calling cute. His face is usually in a pleasant mood, but his face can change into a devious, sly smile that can give simple-minded people chills. Patchy wears a white collared shirt and this covered with sewed in patches, with a dark red undershirt. Over the white is an dark green open vest with mid sleeves to the elbows, with a few pockets around the side filled with tricks. On the bottom are dark skinny jeans that are complemented with some fancy, expensive dress shoes that shines when introduced to the light.
Personality: Patchy is normally a very cheerful person, basically. He doesn't usually hold grudges against people, nor gets angry often. He does get annoyed though, so watch out. Since he grew up on the streets, he sometimes keeps an eye on any of his pals. He has a soft spot for newbies who are trying to strike out in the world. Patchy also likes to play tricks on people just for fun. He can be quite a bro with his friends, and doesn't have a real sense of personal space for others. He's mostly loyal to his partners, unless his family orders him to go undercover, then he'll might stab you in the back when the time is right. His hobbies are often mixing music and cooking, mostly music though. He dislikes expensive prices, roller coasters, misplaced toothbrushes, and most importantly, being alone.
Weaknesses: It should be obvious that vampires should have weaknesses already, the most potent is sunlight, as even with his power to resist it, one badly planned day could wreak havoc on his body. For other weaknesses, Patchy has trouble having Philosophiofantasia act accordingly to his wishes despite being his master, which causes problems when things go out of hand. For some odd reason, Patchy has a really bad sense of direction, and can somehow get himself lost too many times to count to the point Philosophiofantasia has to guide him to stay on the right track.
Strengths: Patchy has an affinity for being a business man, as he can negotiate deals effectively well, in addition to being an excellent organizer to sort out the good and the junk. His dealings back in America was mostly how he earned his place in the family. He's also a good trickster with jokes and pranks already formatted inside his head to spurn on an unsuspecting victim. Another strength is that he's good with his hands, use your imagination for what that is.
History:
Killoran Passafiume was an abandoned child living on the streets of New York City, scavenging for leftovers in dumpsters and found shelter by living in a box. It's wasn't a prime condition for someone as young as him to live in such a state, as he avoided social workers and thugs with only his wit and cunning to rely on to get himself out of trouble. At that time, he was completely miserable with all the constant threats and dangers of the city, and due to his avoidance with others, he was alone to fend for himself.
During this period of time, Killoran one day made an imaginary friend to fill the void of loneliness, a girl that he named Philosophiofantasia. He got the name from an old magazine he found on the street, where he combined several words into a name he thought was cool at the time. He later nicknamed her Philo. Together, the both spoke to each other to just about anything he could think of. Her existence was the only thing that kept him going in life.
One day, while the kid was rummaging around a secluded dumpster. A firefight broke out in the alleyways, with some thugs and policemen with Killoran stuck right in the middle. Once the shootout was delayed in the middle, in a shoddy attempt to escape, Killoran leaped out from the dump and ran straight into an alleyway. He was able to escape the scene, but was wounded from a stray bullet that struck him in the leg. He would've bled out if it wasn't
found by members of the Passafiume Crime Family, who are one of the six vampire mafia groups that dwell in the city's crimes. He was brought in by the local Caporegime of the area, who made a deal with him that if he stole a certain amount of valuables each week, they'll raise him as their own.
Killoran began his life of crime by pick-pocketing wallets and snatching away expensive watches from unsuspecting victims. While life was still tough on him, he in a much better place, with a roof over his head and actual decent food for once. He was taught by the Family, on various methods of crime, with small time jobs like mugging and stealing. His knack for theft led him to become one of the youngest assets to the Family. By the age of 7, he might as well be the 8th best thief in the city.
During this period of time, the Soldiers, the mooks of the Family began to call him Patchy for fun because of a small joke he made when he was sewing up a shirt. It stuck afterwards when a Soldier said that Killoran was good at "patching things up."
When he became 10, he started his own street show where he performed tricks, which he learned when robbing others. He made up a bunch of tricks daily, from rope tricks to flower tricks, there was always something new. Regarding Philosophiofantasia, Patchy continues to make conversations with her everyday, usually when he was alone by himself. He would always talk about stories about how the day went, like how he stole an expensive item from a store, to how he found a nice flower growing out from the pavement. It's these chats with Philosophiofantasia that was the highlight of each day.
As he got older, he got involved with more big-time crimes, like racketeering, drug trafficking, and dealing with other crime groups in the city. When
Gender: Male
Age: Appears to be 17, but definitely older.
Dorm: Lyra
Powers: Being a vampire is awesome, and Patchy wholeheartedly agrees. His vampire abilities includes mostly the common traits, being better strength, quicker speed, enhanced durability, better senses, and regenerative powers. The sort of passive abilities that are often found in a common fictional vampire. Though unlike other vampires, Patchy's enhanced senses are limited to his sense of hearing and sense of smell, and besides those enhancements, his other physical abilities aren't up to par to how his vampire abilities, like he can't do a lot of flexible things and isn't the brightest person around, actually, he can be a really big dummy.
Patchy's vampire lineage belongs to one of vampire mafias that exists in America. His family's blood allows him to have certain traits. First, he feeds on blood obviously which sustains him and his strength. It doesn't matter who he feeds on, but he's very picky on who he drinks from, that or blood bags. From drinking blood, his regeneration is accelerated to near instantaneous reconstruction, but he must be constantly drinking to be in effect. If he doesn't have any wounds, the blood will instead fuel his appetite which will allow him to temporarily walk out in the daylight, which depends on how much blood he consumes. It takes up to two gallons of blood to last him six hours in sunlight. He's still affected by the sun however, as he'll start getting migraines after several minutes in the light. (A complete description of his vampire attributes will be developed soon)
He does have two unique power that he could use at anytime, and one of them is summoning a little demon girl to his side. (Who will have her own post below this one.)
His other power is the ability to switch positions with another person in a 5 meter radius. When making eye contact with someone, Patchy can choose to instantly switch places with someone as long as they are in range. This effect can be chained with others as long as eye contact is met. This can work with animals and monsters. If the person does not have eyes, then Patchy can't switch places with them. If the person is in a space that Patchy can not fit inside in, then he can't switch places. Anything touching Patchy will be brought with him while switching. The space rule still applies to other objects. Patchy can switch places with someone between objects as long as eye contact is still connected, like windows or bodies of water. This also includes screens that are recording other people live. This power does not work on pictures or images that are in the past or future, nor with anything that isn't conscious. Due to how this power works, that also means that Patchy can tell if someone is looking at him with eyes.
Appearance: Patchy is 6'3 in height and weighs 168 pounds. His hair is a black color that curves outward around the chin level with a slightly open forehead. He usually wears a grey beanie over his head that's somewhat raggedy in appearance. His eyes are a very bright red that changes value depending on how much blood he has consumed. If he's dry, then his eyes will be a pale white. He has a cute little nose that doesn't like people calling cute. His face is usually in a pleasant mood, but his face can change into a devious, sly smile that can give simple-minded people chills. Patchy wears a white collared shirt and this covered with sewed in patches, with a dark red undershirt. Over the white is an dark green open vest with mid sleeves to the elbows, with a few pockets around the side filled with tricks. On the bottom are dark skinny jeans that are complemented with some fancy, expensive dress shoes that shines when introduced to the light.
Personality: Patchy is normally a very cheerful person, basically. He doesn't usually hold grudges against people, nor gets angry often. He does get annoyed though, so watch out. Since he grew up on the streets, he sometimes keeps an eye on any of his pals. He has a soft spot for newbies who are trying to strike out in the world. Patchy also likes to play tricks on people just for fun. He can be quite a bro with his friends, and doesn't have a real sense of personal space for others. He's mostly loyal to his partners, unless his family orders him to go undercover, then he'll might stab you in the back when the time is right. His hobbies are often mixing music and cooking, mostly music though. He dislikes expensive prices, roller coasters, misplaced toothbrushes, and most importantly, being alone.
Weaknesses: It should be obvious that vampires should have weaknesses already, the most potent is sunlight, as even with his power to resist it, one badly planned day could wreak havoc on his body. For other weaknesses, Patchy has trouble having Philosophiofantasia act accordingly to his wishes despite being his master, which causes problems when things go out of hand. For some odd reason, Patchy has a really bad sense of direction, and can somehow get himself lost too many times to count to the point Philosophiofantasia has to guide him to stay on the right track.
Strengths: Patchy has an affinity for being a business man, as he can negotiate deals effectively well, in addition to being an excellent organizer to sort out the good and the junk. His dealings back in America was mostly how he earned his place in the family. He's also a good trickster with jokes and pranks already formatted inside his head to spurn on an unsuspecting victim. Another strength is that he's good with his hands, use your imagination for what that is.
History:
Killoran Passafiume was an abandoned child living on the streets of New York City, scavenging for leftovers in dumpsters and found shelter by living in a box. It's wasn't a prime condition for someone as young as him to live in such a state, as he avoided social workers and thugs with only his wit and cunning to rely on to get himself out of trouble. At that time, he was completely miserable with all the constant threats and dangers of the city, and due to his avoidance with others, he was alone to fend for himself.
During this period of time, Killoran one day made an imaginary friend to fill the void of loneliness, a girl that he named Philosophiofantasia. He got the name from an old magazine he found on the street, where he combined several words into a name he thought was cool at the time. He later nicknamed her Philo. Together, the both spoke to each other to just about anything he could think of. Her existence was the only thing that kept him going in life.
One day, while the kid was rummaging around a secluded dumpster. A firefight broke out in the alleyways, with some thugs and policemen with Killoran stuck right in the middle. Once the shootout was delayed in the middle, in a shoddy attempt to escape, Killoran leaped out from the dump and ran straight into an alleyway. He was able to escape the scene, but was wounded from a stray bullet that struck him in the leg. He would've bled out if it wasn't
found by members of the Passafiume Crime Family, who are one of the six vampire mafia groups that dwell in the city's crimes. He was brought in by the local Caporegime of the area, who made a deal with him that if he stole a certain amount of valuables each week, they'll raise him as their own.
Killoran began his life of crime by pick-pocketing wallets and snatching away expensive watches from unsuspecting victims. While life was still tough on him, he in a much better place, with a roof over his head and actual decent food for once. He was taught by the Family, on various methods of crime, with small time jobs like mugging and stealing. His knack for theft led him to become one of the youngest assets to the Family. By the age of 7, he might as well be the 8th best thief in the city.
During this period of time, the Soldiers, the mooks of the Family began to call him Patchy for fun because of a small joke he made when he was sewing up a shirt. It stuck afterwards when a Soldier said that Killoran was good at "patching things up."
When he became 10, he started his own street show where he performed tricks, which he learned when robbing others. He made up a bunch of tricks daily, from rope tricks to flower tricks, there was always something new. Regarding Philosophiofantasia, Patchy continues to make conversations with her everyday, usually when he was alone by himself. He would always talk about stories about how the day went, like how he stole an expensive item from a store, to how he found a nice flower growing out from the pavement. It's these chats with Philosophiofantasia that was the highlight of each day.
As he got older, he got involved with more big-time crimes, like racketeering, drug trafficking, and dealing with other crime groups in the city. When