Post by Deleted on Jun 26, 2014 17:27:27 GMT -5
Full Name: Eliza 'Eli' Younger
Gender: Female
Age: 12
Power(s):
Appearance: Though not pretty, Eliza lives up to the word 'cute' and won't be a failure looks wise when she grows. Her hair falls like a waterfall of chocolate-coloured silk, reaching almost to her waist, where it ends in a dramatic curl that edges the rest of her straight (if wavy) hair. In the depths of this hair, the glints of deep reds stand out, but only when the light hits the underside of her hair at a perfect angle. Her parten is naturally straight on her head, and she has no fringe, as her whole hair is a similar length. She keeps her hair half-tidy, but with it never being tied up, it often is a HUGE mess. She still has the childhood roundness to her face, though she will quickly lose this as she grows older. Her skin is pale and smooth, possibly from so long living in a country with little sun, though mostly from her love of shadows. The window to her soul is the colour of frost, a cold, pretty blue, and her eyes always hold the small glimmer of a smouldering fire.
At first, Eliza doesn't stand out much. Her face is plain, her hair is beautiful and always brushed and silky smooth, and she isn't particularly taller or shorter than most her age. At 5'2, she doesn't tower above everyone else, but isn't difficult to spot either. This makes her blend in in some way, the one thing she wants, meaning she can sometimes disappear without many noticing. She's a lot like every other long, brown-haired 12-year-old girl who's of average height. Yet you could spot her in a crowd of a million. Eliza holds herself like she owns the place, while you're just staying there. Though no taller than anyone else, her head always seems to peek over the top of others' heads, as she stands with her long legs taut and her back always straight. She looks almost dangerous, despite being quite possibly one of the cutest 12-year-olds you'll ever see. She holds an air of confidence around her, like an invisible bubble, that makes her seem untouchable and strong. Though average height, Eliza holds compact power in her limbs and can move like lightning when needed, due to long legs that hold enough power to run with the best of them and win.
A collection of scars have build themselves a home spread across Eliza's body, most from the incident that earned her her powers. A large group of zigzags running between her ankle and knee on her left leg mark one of her many minor 'accidents' she had during her early childhood, while tiny scars dot her arms and legs. On her right thigh, a badly sewn scar shows the accident that nearly cost her her life, while a small, permanent pinprick on her neck shows the injection that saved her life. A discrete white watch holds it's place permanently on Eliza's left wrist, as it is one of her most precious objects. As a born and raised English-woman, her accent is smooth, clear and slightly posh, though she has tried to scrub it clean so much some don't pick up on it.
Personality: Growing up as pretty much a cast-off, Eliza was never going to be the easiest person to get along with. Her personality, while complicated, is very reasonable when you look through her past and experiences. Eliza likes to keep the world at an arm's length, living in her imagination, her own personal bubble.
Picture: Eliza (needs to be edited. Later, lol) Eliza (slightly older)
Weaknesses:
Strengths:
History & Family: Born into a rather rich, upper-class family in Southern England with two older twin sisters, Eliza's life was perfect. From the outside, at least. When she was born, her parents had no idea what middle name to give her. She was jokily given the middle name 'Eli' as a shortened version of Eliza as a child, and at the age of four, her parents gave her it as an official middle name. Both her mother and her father cared deeply for their public reputation (which was quite good) so their constant domestic arguments and fighting matches were carefully contained within the walls of their large manor. Eliza's two older sister, Jasmine and Violet, were the closest of close, identical twins who nobody could tell apart. Born 6 years before their little sister, they'd experienced many good times with their parents before their marriage began to fall apart. Eliza, however, never saw one. Up until 5 years old, she was like every other little girl - curious, adventurous and bubbly. But, almost as soon as she was old enough to understand her parents' problems, her sisters threw the blame on her. Her mother and father worked roughly six hours a day, meaning they were rarely there when she returned from school, and payed little attention to their youngest daughter as she grew. At first, this confused Eliza. She was sure she must have done something wrong, making her a burden on her family. This pushed her to try her absolutely hardest in everything, both at home and at school. She became an obsessive perfectionist, traits she still holds true to now, and was top of her class in every subject up to the age of seven. Still, her parents paid little attention and her sisters had 'more important things'. For a long time, Eliza has been so focused on doing her best she hadn't tried to make friends or belong anywhere, so suddenly realizing she didn't actually know anyone left her hugely confused as too how to start a conversation or talk to other kids in her class. With no friends, at seven year old, Eliza grew an instant hate towards her 'family'. Or her dysfunctional family. With no rules put in place by her parents, she grew wild and untamed, coming and going as she pleased. Despite trying to scrub any relation with her family clean, she didn't have the heart to ruin her reputation, which meant she behaved while in public with her family.
Though the first seven years of Eliza's life had been (relatively) straight forward, everything was about to get more complicated as she entered her eight year of life. She became wild and untamed, having no rules put in place, meaning she was rebellious and rash. She lived a distant, rather lonely life and liked it that way, finding entertainment and happiness in her intelligence and knowledge. All the world had done since her first breath was kick her, and she'd taken it, but now she was growing enough to learn how to kick back. Her average build turned into a fighter build over a short amount of time, making her a dangerous opponent when annoyed. Which was most of the time. Her mood could change with one word, one click of her finger, meaning most stayed away from her and gave up trying to help. In six month, she had broken five bones and been to the hospital at least twenty times with minor cuts and bumps from her 'explorations'. Or her 'jumping from high places'. Soon enough, she de-developed her sense of danger or pain and lived purely on the adrenaline that pumped through her with each dangerous act. Soon enough, she stopped taking the hits life had thrown at her and started returning them. Harder. More often. Most her age were still cute and playful, as she was still only eight, but she was definitely not like the rest of her class. Life is never easy, though, especially not for Eliza.
A minor danger addict who had the scars to prove how fearless she was, the incident that gave her her powers was a mixture of terrifying and exciting. One day, shortly before her ninth birthday, Eliza was sitting on a high wall. A very high wall. Almost 100 feet. So, very high. On one side (the side behind her) was a series of steps leading to the top of the wall. On the other, a drop that could kill her. This wall didn't belong to anyone that she knew of, but was simply there in the rich English town where she lived. Eliza has been gripping on tight, having no intention of even attempting a jump, when her fingers had slipped. The wall was thin, about 8 inches long, and one little slip could mean a fall of roughly 95 feet, or almost 29 meters. And Eliza slipped. Her swinging legs were soon rapidly approaching the floor as she dropped feet first, her once clinging fingers clawing empty air. She knew it would be her death, and, if it didn't kill her, would probably break her spine and make sure she never walked again. By some miracle, when she hit the floor, it was still feet first, meaning she could try and roll to lessen the impact. Though her roll wasn't very good, it might have been the thing that saved her life, thought it also could've ruined it. She was knocked out from a headbutt to the very hard floor, and woke up a few hours later in a hospital bed. She didn't look good.
Four fractures to her spine alone: the neck, and the fourth, sixth and seventh vertebra. A fracture to her forehead, three crushed nerves in her back, a broken left knee, a broken right ankle and a few dislocated limbs. Finally, one of the worst injuries, a deep cut on her thigh, made by a rusted metal spike, had infected her blood stream and was quickly killing her. There was a large chance that, even if she did survive, she would never walk again, but there wasn't much point in thinking on that, as her chances of survival were slim to none, and slim had just left. She was rapidly losing poisoned blood, which her heart was trying to replace. It was inevitable that Eliza would die from whatever unknown disease was spreading through her blood. Her doctor said she 'was lucky to survive such a fall' despite the fact she wouldn't survive it for much longer. It was obvious her life was pretty much over, until one scientist who had been studying her case made a proposal.
They had been working on a drug in the lab, which was originally made to clear infections quicker. However, after it had been tested on labrats it proved to heal any injuries - broken or fractured bones, cuts, infection, or anything like that - at a super-human rate. It would mend the fractures in her spine, flush the infection out of her system and heal the cut on her thigh quick enough to give the doctors time to receive blood to replace what she bled out. It would leave her in a critical condition for a while, but it would inevitably save her life. It consisted of one jab to the blood vessel in the neck, which left the tiny pinprick that showed her bravery. Eliza agreed without hesitation, especially if it meant she'd be able to do everything she could before. It would indeed save her life, but not without consequences.
With the decision made, Eliza was given a tiny injection. Her injuries were healed in a few hours, the injtecions flushed out of her system in half an hour and her bones healed in a few days. Roughly three weeks after her accident, the scientists studying her case convinced her doctor she would be able to walk, despite the chance her bones had 'welded shut' with such a quick recovery. It took her two months to relearn to walk and loosen up her bones and muscles, and all the time scientists were studying the effects of their drug. When, after three and a half months of watching, no major side effects came up, they discharged Eliza and she became a normal eight - nearly nine - year old again. For a little while, at least.
It was on her ninth birthday that her powers became apparent. With very few friends (*cough cough* well, none...) Eliza had always had a very active imagination. On the morning of her ninth birthday - her first birthday since her fall and her injection - she dragged herself out of bed and braced herself for the terrible presents she had received for as long as she could remember. Her parents had never payed enough attention to know what she likes, and her sister barely acknowledged her existent, so she never liked her gifts. Since her near-death experience, however, both her
mother and father had started trying to 'make up for lost time', meaning they tried to learn what she liked and become closer to her. This blew up in their faces, as they assumed she'd be like both her girly sisters and the birthday presents for her ninth birthday were as bad as the past ones. After receiving her gifts, Eliza imagined what she had wanted to get. While her family talked at her, she ignored them and backed up into her own thoughts. It was a nice place. A startled cry from her parents, which she ignored. A brushing against her hand. Again ignored.
In Character sample:
Gender: Female
Age: 12
Power(s):
Appearance: Though not pretty, Eliza lives up to the word 'cute' and won't be a failure looks wise when she grows. Her hair falls like a waterfall of chocolate-coloured silk, reaching almost to her waist, where it ends in a dramatic curl that edges the rest of her straight (if wavy) hair. In the depths of this hair, the glints of deep reds stand out, but only when the light hits the underside of her hair at a perfect angle. Her parten is naturally straight on her head, and she has no fringe, as her whole hair is a similar length. She keeps her hair half-tidy, but with it never being tied up, it often is a HUGE mess. She still has the childhood roundness to her face, though she will quickly lose this as she grows older. Her skin is pale and smooth, possibly from so long living in a country with little sun, though mostly from her love of shadows. The window to her soul is the colour of frost, a cold, pretty blue, and her eyes always hold the small glimmer of a smouldering fire.
At first, Eliza doesn't stand out much. Her face is plain, her hair is beautiful and always brushed and silky smooth, and she isn't particularly taller or shorter than most her age. At 5'2, she doesn't tower above everyone else, but isn't difficult to spot either. This makes her blend in in some way, the one thing she wants, meaning she can sometimes disappear without many noticing. She's a lot like every other long, brown-haired 12-year-old girl who's of average height. Yet you could spot her in a crowd of a million. Eliza holds herself like she owns the place, while you're just staying there. Though no taller than anyone else, her head always seems to peek over the top of others' heads, as she stands with her long legs taut and her back always straight. She looks almost dangerous, despite being quite possibly one of the cutest 12-year-olds you'll ever see. She holds an air of confidence around her, like an invisible bubble, that makes her seem untouchable and strong. Though average height, Eliza holds compact power in her limbs and can move like lightning when needed, due to long legs that hold enough power to run with the best of them and win.
A collection of scars have build themselves a home spread across Eliza's body, most from the incident that earned her her powers. A large group of zigzags running between her ankle and knee on her left leg mark one of her many minor 'accidents' she had during her early childhood, while tiny scars dot her arms and legs. On her right thigh, a badly sewn scar shows the accident that nearly cost her her life, while a small, permanent pinprick on her neck shows the injection that saved her life. A discrete white watch holds it's place permanently on Eliza's left wrist, as it is one of her most precious objects. As a born and raised English-woman, her accent is smooth, clear and slightly posh, though she has tried to scrub it clean so much some don't pick up on it.
Personality: Growing up as pretty much a cast-off, Eliza was never going to be the easiest person to get along with. Her personality, while complicated, is very reasonable when you look through her past and experiences. Eliza likes to keep the world at an arm's length, living in her imagination, her own personal bubble.
Picture: Eliza (needs to be edited. Later, lol) Eliza (slightly older)
Weaknesses:
Strengths:
History & Family: Born into a rather rich, upper-class family in Southern England with two older twin sisters, Eliza's life was perfect. From the outside, at least. When she was born, her parents had no idea what middle name to give her. She was jokily given the middle name 'Eli' as a shortened version of Eliza as a child, and at the age of four, her parents gave her it as an official middle name. Both her mother and her father cared deeply for their public reputation (which was quite good) so their constant domestic arguments and fighting matches were carefully contained within the walls of their large manor. Eliza's two older sister, Jasmine and Violet, were the closest of close, identical twins who nobody could tell apart. Born 6 years before their little sister, they'd experienced many good times with their parents before their marriage began to fall apart. Eliza, however, never saw one. Up until 5 years old, she was like every other little girl - curious, adventurous and bubbly. But, almost as soon as she was old enough to understand her parents' problems, her sisters threw the blame on her. Her mother and father worked roughly six hours a day, meaning they were rarely there when she returned from school, and payed little attention to their youngest daughter as she grew. At first, this confused Eliza. She was sure she must have done something wrong, making her a burden on her family. This pushed her to try her absolutely hardest in everything, both at home and at school. She became an obsessive perfectionist, traits she still holds true to now, and was top of her class in every subject up to the age of seven. Still, her parents paid little attention and her sisters had 'more important things'. For a long time, Eliza has been so focused on doing her best she hadn't tried to make friends or belong anywhere, so suddenly realizing she didn't actually know anyone left her hugely confused as too how to start a conversation or talk to other kids in her class. With no friends, at seven year old, Eliza grew an instant hate towards her 'family'. Or her dysfunctional family. With no rules put in place by her parents, she grew wild and untamed, coming and going as she pleased. Despite trying to scrub any relation with her family clean, she didn't have the heart to ruin her reputation, which meant she behaved while in public with her family.
Though the first seven years of Eliza's life had been (relatively) straight forward, everything was about to get more complicated as she entered her eight year of life. She became wild and untamed, having no rules put in place, meaning she was rebellious and rash. She lived a distant, rather lonely life and liked it that way, finding entertainment and happiness in her intelligence and knowledge. All the world had done since her first breath was kick her, and she'd taken it, but now she was growing enough to learn how to kick back. Her average build turned into a fighter build over a short amount of time, making her a dangerous opponent when annoyed. Which was most of the time. Her mood could change with one word, one click of her finger, meaning most stayed away from her and gave up trying to help. In six month, she had broken five bones and been to the hospital at least twenty times with minor cuts and bumps from her 'explorations'. Or her 'jumping from high places'. Soon enough, she de-developed her sense of danger or pain and lived purely on the adrenaline that pumped through her with each dangerous act. Soon enough, she stopped taking the hits life had thrown at her and started returning them. Harder. More often. Most her age were still cute and playful, as she was still only eight, but she was definitely not like the rest of her class. Life is never easy, though, especially not for Eliza.
A minor danger addict who had the scars to prove how fearless she was, the incident that gave her her powers was a mixture of terrifying and exciting. One day, shortly before her ninth birthday, Eliza was sitting on a high wall. A very high wall. Almost 100 feet. So, very high. On one side (the side behind her) was a series of steps leading to the top of the wall. On the other, a drop that could kill her. This wall didn't belong to anyone that she knew of, but was simply there in the rich English town where she lived. Eliza has been gripping on tight, having no intention of even attempting a jump, when her fingers had slipped. The wall was thin, about 8 inches long, and one little slip could mean a fall of roughly 95 feet, or almost 29 meters. And Eliza slipped. Her swinging legs were soon rapidly approaching the floor as she dropped feet first, her once clinging fingers clawing empty air. She knew it would be her death, and, if it didn't kill her, would probably break her spine and make sure she never walked again. By some miracle, when she hit the floor, it was still feet first, meaning she could try and roll to lessen the impact. Though her roll wasn't very good, it might have been the thing that saved her life, thought it also could've ruined it. She was knocked out from a headbutt to the very hard floor, and woke up a few hours later in a hospital bed. She didn't look good.
Four fractures to her spine alone: the neck, and the fourth, sixth and seventh vertebra. A fracture to her forehead, three crushed nerves in her back, a broken left knee, a broken right ankle and a few dislocated limbs. Finally, one of the worst injuries, a deep cut on her thigh, made by a rusted metal spike, had infected her blood stream and was quickly killing her. There was a large chance that, even if she did survive, she would never walk again, but there wasn't much point in thinking on that, as her chances of survival were slim to none, and slim had just left. She was rapidly losing poisoned blood, which her heart was trying to replace. It was inevitable that Eliza would die from whatever unknown disease was spreading through her blood. Her doctor said she 'was lucky to survive such a fall' despite the fact she wouldn't survive it for much longer. It was obvious her life was pretty much over, until one scientist who had been studying her case made a proposal.
They had been working on a drug in the lab, which was originally made to clear infections quicker. However, after it had been tested on labrats it proved to heal any injuries - broken or fractured bones, cuts, infection, or anything like that - at a super-human rate. It would mend the fractures in her spine, flush the infection out of her system and heal the cut on her thigh quick enough to give the doctors time to receive blood to replace what she bled out. It would leave her in a critical condition for a while, but it would inevitably save her life. It consisted of one jab to the blood vessel in the neck, which left the tiny pinprick that showed her bravery. Eliza agreed without hesitation, especially if it meant she'd be able to do everything she could before. It would indeed save her life, but not without consequences.
With the decision made, Eliza was given a tiny injection. Her injuries were healed in a few hours, the injtecions flushed out of her system in half an hour and her bones healed in a few days. Roughly three weeks after her accident, the scientists studying her case convinced her doctor she would be able to walk, despite the chance her bones had 'welded shut' with such a quick recovery. It took her two months to relearn to walk and loosen up her bones and muscles, and all the time scientists were studying the effects of their drug. When, after three and a half months of watching, no major side effects came up, they discharged Eliza and she became a normal eight - nearly nine - year old again. For a little while, at least.
It was on her ninth birthday that her powers became apparent. With very few friends (*cough cough* well, none...) Eliza had always had a very active imagination. On the morning of her ninth birthday - her first birthday since her fall and her injection - she dragged herself out of bed and braced herself for the terrible presents she had received for as long as she could remember. Her parents had never payed enough attention to know what she likes, and her sister barely acknowledged her existent, so she never liked her gifts. Since her near-death experience, however, both her
mother and father had started trying to 'make up for lost time', meaning they tried to learn what she liked and become closer to her. This blew up in their faces, as they assumed she'd be like both her girly sisters and the birthday presents for her ninth birthday were as bad as the past ones. After receiving her gifts, Eliza imagined what she had wanted to get. While her family talked at her, she ignored them and backed up into her own thoughts. It was a nice place. A startled cry from her parents, which she ignored. A brushing against her hand. Again ignored.
In Character sample: