Post by Scribe on Feb 27, 2016 21:15:01 GMT -5
Name: Arwen Kalevere
Sex: Female
Age: 27
Position: Combat Skills Instructor/Campus Police
Image Owned by Scribe ; also Claire
The Device:
Arwen does not have a Gifted ability of her own, but she is far from a stranger to the paranormal and trans-dimensional, which is nothing to say of her experience with Gifted and non-humans. In the place of a power there is a device: a mechanical apparatus of ancient design, which houses a dark red ethereal energy. It pulses with life and emanates wisps of energy, but none escape the gyroscopic array. The gold-colored machine keeps this phenomenon in check. Controls it. Obeys it. This is the gateway into the Labyrinth, a parallel realm joining thousands of locations across the physical world together. Arwen has christened it ‘Gear’. It is a sentient creation and chooses to follow Arwen of its own will. They have proven useful to one another.
Gear can only move at a maximum relative speed of ten kilometers an hour on its own. Hitching a ride in the cabin of a fast moving vehicle can change the relativity of the device, and it can be physically moved by its apparatus to exceed such speeds (if it does not resist the effort). The apparatus, in conjunction with the core, can re-size itself from roughly the size of a baseball to a ten-meter wide sphere (allowing adult humans to easily pass through the core), but it appears to idle with a half-meter diameter. Although its primary use is as a gateway, or key, into the Labyrinth, the device is also a weapon. With symbiotic coordination, the device can project, for instance, a hilt from one end and a blade from the other, centering the device itself as the guard of the weapon. Only simple, non-complex weapons are possible, as these are pre-designed and part of the mechanical apparatus.
Although an individual can enter and exit the Labyrinth through Gear from any location, without the device moving to a new location this will merely deposit them at the same location they entered from. Since Gear cannot move very fast, this method has few exploitative options other than gaining access to the Labyrinth or being exceptionally lazy about a flight of stairs. Once inside the Labyrinth (assuming Gear came through also), the only way out is to find a pre-existing exit by navigating the Labyrinth. These gateways can only be forged from outside of the Labyrinth by Gear, meaning that exiting at will is not possible from just anywhere. Gear is persistently aware of all gateway locations that it has created, but is ignorant of any others that might be out there. As a matter of security, Arwen has ensured that all but one gateway to the Academy’s island is sealed.
Appearance:
At a height of six-foot-two, Arwen can be an imposing presence to some, but her steely, confident gaze is intimidating to most. She has unremarkable features, but for her grave, amethyst eyes. Her dark blonde hair falls past her shoulder blades, held back from her face by black goggles that she refuses to be without. Her skin is weathered and scarred, hinting at a history of injuries, but most are faded from time. Her right hand is not so fortunate, the severe scarring indicating that at some point her fingers had been entirely crushed. Although restored, the stiffness in her fingers is evident. Lacking articulation in her right hand, she has learned to use her left in its stead.
Favoring her black high-collar zipper-vest, she aims to match its color in the remainder of her attire, but generally opts for variously colored sleeveless shirts, which leave her arms entirely bare, exampling her conditioned physique. Always ready to go into a fight, Arwen wears a pair of men’s leather strapped knee-high boots and black sports profile goggles. The goggles, while seen most often pushed up to her forehead to hold her hair back, do serve a functional purpose. Apart from keeping her eyes safe, they are fog-resistant and are tinted to be flash-resistant, as well. Her lower apparel varies narrowly with an assortment of pants, tights, and long skirts depending on what she has planned for the day. This is simply her most comfortable attire, but will alter it accordingly depending on necessity or occasion.
Personality:
Once an energetic, carefree child, life’s hardships have brought Arwen to a more level-headed state of mind. She is perceptive of people’s attitudes and motivations, which has allowed her to stay a step or two ahead of the people she interacts with. She has strong personal beliefs on right and wrong and will not violate them under any circumstances, but she has little concern for established rules if they get in the way of her objectives. She is blunt and practical, ignorant of conversational tact and insensitive to the feelings of others.
Still, at her core, she has an adventurous spirit. She is a straightforward risk-taker and thrill seeker, willing to plunge into difficult situations when others might hesitate. She has no patience for theories or plans, but her instinct and experience allow her to quickly deduce a course of action and execute an immediate response to a given situation. Only recently learning that not everyone is like her, she still has trouble understanding the fears and concerns of others when not attempting to exploit them. As such, she tends to grow a deeper understanding of another person while fighting them than by simple conversation.
Weaknesses:
Ignorant of other’s sensibilities and temperaments, she has a hard time relating to people emotionally and tends to choose her words poorly, often resulting in hurt feelings. A fast-moving doer, Arwen needs to be kept on a short leash, since most of her solutions to problems do not often take interpersonal concerns into account. Impulsive, she fails to think through a situation thoroughly and may fail to recognize potential repercussions for her actions. She has lived most of her life outside of society and is not accustomed to basic etiquette. Having led a particularly wild lifestyle, she has a hard time when not actively doing something or chasing a goal.
Ultimately, Arwen is only human, and one with life-long battle scars, which affect her physical prowess.
Strengths:
Undoubtedly, Arwen is instinctual, practical, and can get things done, no matter the obstacle. A life of adventure, hired work, near-death situations, and Gifted-encounters have given her a lot of experience to deal with any situation. She has even had some experience in developing various Gifts on her own. Her body is similarly hardened by her experiences, granting her exceptional endurance and stamina. She is conditioned to withstand environmental extremes and has a high pain tolerance. With careful direction, Arwen can be a juggernaut solution to anyone’s problems.
Biography:
Arwen Kalevere grew up as an artifact hunter in eastern Europe. She came across many pieces of ancient design in her travels, but focused her efforts on a set of empowered rings, which were often protected by mystic guardians. Possession of the rings brought rivalry and Gifts, which she learned to manipulate like her own. Her rival’s successes excited her, but her own successes enraged him. Of the many artifacts she came across that were not the rings she desired, there was one she could not rid herself of. Gear silently vowed itself to her service; a collective, unknown consciousness dwelling within.
With each ring gained, she grew in power and knowledge. She became aware of the strengths, weaknesses, and uses that various abilities possessed. Eventually, her rival caught up with her. What she had seen as a friendly competition had brewed hatred in him. He gave her the most desperate fight for her life she had yet known. He crushed her hand, shattering the rings in her grasp, and forced her into the Labyrinth. She spent three years there, lost, alone, and surviving on the beasts that dwell within.
Arwen was twenty when she emerged from the Labyrinth. Her hand was reset and her body invigorated. She was ready. Seeking out her rival, she threw him into the Labyrinth and finished him. Her revenge had been sweet. After some time, without aim or home and a history of mistakes, Arwen allowed Gear to lead her to Foresta.
The island became her home, one she could leave freely with Gear, and by displaying her talents and knowledge she earned a position in the school as the combat instructor. She was a hard teacher, her classes extreme and her methods intense. She believed that every student should know how to defend themselves without relying on their powers and took survival and school security very seriously. The Academy became her family, perhaps the first she could keep, so she always took to her duties with vigorous attention. Some might even say that her expectations far exceeded the students' capabilities.
Story of Adrian Mackenzie:
Adrian stared at the ground, his breathing labored and his muscles aching. He had to force himself into motion, looking forward to see the wild blonde ahead of him rushing, with seemingly limitless stamina, ahead of him. He was fit. He had trained well. He could run three miles in one go. But he could not match her pace or endurance. It astounded him. Arwen Kalevere had offered him safe passage to Foresta Academy. This was not what he defined as safe.
They were almost there, she had said, but he could not make out their destination yet. Only the creature clawing its way from the thick, green ocean earned his attention. With only twenty feet of solid ground to either side, he wondered what they would do about this one. Arwen did not seem so concerned, “C’mon!” She shouted, “Use your power! Fire would torch this guy!”
“No, I told you, I can’t do th-” Adrian let out a sigh instead of finishing his sentence. She was already gone, out of earshot, rushing like a madman to meet the two-story tall, two-legged beast. He could shout, but he doubted she would listen. Still, he was better off with her than on his own in this place, he knew that much.
In her element, Arwen had been unleashed.
Wind rushed through hair, feet glided over stone, body accelerated towards doom. The beast rose into its full glory, rearing back to let loose a howl of fury. Thick, green acid from the sea splashed off of its flesh, eating holes into the stone bridge. She cared little to explain how an ocean of acid would not eat away the supports of such a bridge if mere droplets could carve into the stone. She knew that injuries to the Labyrinth were only ever temporary. It was alive, changing, growing. The monsters were no different.
Her teeth showed a hellish grin as she rushed in under the beast’s shadow, reaching expectantly behind her. Fingers found cold metal, curling around the hilt as Gear projected it. She could feel the change: the brief moment from resistance to weightlessness as the weapon transformed. In mid-swing as it shifted, the double-edged blade sliced up the creature’s leg. A second strike met air as the beast leapt away. Her eyes went wide as its tail whipped from under itself, slamming into her and sending her tumbling past Adrian.
“Hey!” She commanded, rushing past him again in mere seconds, “Get that gate open!”
He saw it then, beyond the beast was an archway that led upward to a distinguished platform. If nothing else, it was away from here. Taking his goal to heart, he picked his moment, watching the feet, claws, and tail of their adversary until he could find an opening.
Arwen cut, gutted, and mutilated the beast to keep it distracted, but her stature was too low to seek a fatal blow. It turned, in fury and duty, releasing wisps of fire from within its nostrils, and Arwen yelled out, “Fire!”
Adrian was barely aware of it when it happened. Fire poured out of the beast’s mouth, but fell unexpectedly short, billowing into the air and collecting into a spherical shape just short of Adrian's back. “Good job, kid!” Arwen exclaimed with genuine excitement.
“I didn’t… Oh, shit.”
Life! Renewal! Light! What realm is this? The scapes that stretched on in all directions, twisted and dismayed in their own design, told it clearly this was not the land of mortals. It felt almost like home, but it was distorted. Corrupted. Ah, the Flame pondered, there is that filthy fleshling that binds me. Hovering in place had gained the Flame some attention. The beast was bewildered at its own doing, its breath had never done such a thing before.
Excuse me, beast. The Flame began without interpretation, I just want to take a second to kill thi- The rotten flesh-filled maw snapped at the animate flame as it sparked and flared, seeking to devour it entirely. The Flame withdrew, protesting with adamant fury so that to the few observers there it seemed as though the fireball were bursting rampantly.
“Almost got it?” Arwen questioned Adrian without looking for him, her gaze set on the flame and the beast. They were distracting each other for the time being, allowing her to make her way around towards the gate. Adrian had not given much of a response, his arms were reaching into the gear-works to find a solution that a simple lever had not provided. Pushing a cog into its proper place, the mechanism whirred suddenly to life and Adrian pulled himself back before he got caught in its gnashing motion.
The rumbling of the gate drew the attention of the beast and the flame, its metal works ascending rapidly to clear a pedestal. Arwen hitched a ride by gripping a rung of the lattice-worked structure so that she could propel herself into the air. Adrian simply watched in awe as she sailed overhead, the double-edged long sword in her hands retracting and changing into something monstrous. Both hands gripped the newly extended hilt for leverage, bringing it down in full swing as a massive blade, shaped like a butcher’s knife, projected from the opposite end. It cleaved into the beast’s shoulder as she dropped to its feet, tearing its torso open so that it pulled away in pain. As it reared back, its head high, Arwen adjusted the weapon to point upwards, switching the grip of one hand to support the pommel. Gear complied intuitively with her unspoken intention, extending the hilt so that the blade ascended skyward as Arwen aimed it for the beast’s throat.
Sex: Female
Age: 27
Position: Combat Skills Instructor/Campus Police
Image Owned by Scribe ; also Claire
The Device:
Arwen does not have a Gifted ability of her own, but she is far from a stranger to the paranormal and trans-dimensional, which is nothing to say of her experience with Gifted and non-humans. In the place of a power there is a device: a mechanical apparatus of ancient design, which houses a dark red ethereal energy. It pulses with life and emanates wisps of energy, but none escape the gyroscopic array. The gold-colored machine keeps this phenomenon in check. Controls it. Obeys it. This is the gateway into the Labyrinth, a parallel realm joining thousands of locations across the physical world together. Arwen has christened it ‘Gear’. It is a sentient creation and chooses to follow Arwen of its own will. They have proven useful to one another.
Gear can only move at a maximum relative speed of ten kilometers an hour on its own. Hitching a ride in the cabin of a fast moving vehicle can change the relativity of the device, and it can be physically moved by its apparatus to exceed such speeds (if it does not resist the effort). The apparatus, in conjunction with the core, can re-size itself from roughly the size of a baseball to a ten-meter wide sphere (allowing adult humans to easily pass through the core), but it appears to idle with a half-meter diameter. Although its primary use is as a gateway, or key, into the Labyrinth, the device is also a weapon. With symbiotic coordination, the device can project, for instance, a hilt from one end and a blade from the other, centering the device itself as the guard of the weapon. Only simple, non-complex weapons are possible, as these are pre-designed and part of the mechanical apparatus.
Although an individual can enter and exit the Labyrinth through Gear from any location, without the device moving to a new location this will merely deposit them at the same location they entered from. Since Gear cannot move very fast, this method has few exploitative options other than gaining access to the Labyrinth or being exceptionally lazy about a flight of stairs. Once inside the Labyrinth (assuming Gear came through also), the only way out is to find a pre-existing exit by navigating the Labyrinth. These gateways can only be forged from outside of the Labyrinth by Gear, meaning that exiting at will is not possible from just anywhere. Gear is persistently aware of all gateway locations that it has created, but is ignorant of any others that might be out there. As a matter of security, Arwen has ensured that all but one gateway to the Academy’s island is sealed.
Appearance:
At a height of six-foot-two, Arwen can be an imposing presence to some, but her steely, confident gaze is intimidating to most. She has unremarkable features, but for her grave, amethyst eyes. Her dark blonde hair falls past her shoulder blades, held back from her face by black goggles that she refuses to be without. Her skin is weathered and scarred, hinting at a history of injuries, but most are faded from time. Her right hand is not so fortunate, the severe scarring indicating that at some point her fingers had been entirely crushed. Although restored, the stiffness in her fingers is evident. Lacking articulation in her right hand, she has learned to use her left in its stead.
Favoring her black high-collar zipper-vest, she aims to match its color in the remainder of her attire, but generally opts for variously colored sleeveless shirts, which leave her arms entirely bare, exampling her conditioned physique. Always ready to go into a fight, Arwen wears a pair of men’s leather strapped knee-high boots and black sports profile goggles. The goggles, while seen most often pushed up to her forehead to hold her hair back, do serve a functional purpose. Apart from keeping her eyes safe, they are fog-resistant and are tinted to be flash-resistant, as well. Her lower apparel varies narrowly with an assortment of pants, tights, and long skirts depending on what she has planned for the day. This is simply her most comfortable attire, but will alter it accordingly depending on necessity or occasion.
Personality:
Once an energetic, carefree child, life’s hardships have brought Arwen to a more level-headed state of mind. She is perceptive of people’s attitudes and motivations, which has allowed her to stay a step or two ahead of the people she interacts with. She has strong personal beliefs on right and wrong and will not violate them under any circumstances, but she has little concern for established rules if they get in the way of her objectives. She is blunt and practical, ignorant of conversational tact and insensitive to the feelings of others.
Still, at her core, she has an adventurous spirit. She is a straightforward risk-taker and thrill seeker, willing to plunge into difficult situations when others might hesitate. She has no patience for theories or plans, but her instinct and experience allow her to quickly deduce a course of action and execute an immediate response to a given situation. Only recently learning that not everyone is like her, she still has trouble understanding the fears and concerns of others when not attempting to exploit them. As such, she tends to grow a deeper understanding of another person while fighting them than by simple conversation.
Weaknesses:
Ignorant of other’s sensibilities and temperaments, she has a hard time relating to people emotionally and tends to choose her words poorly, often resulting in hurt feelings. A fast-moving doer, Arwen needs to be kept on a short leash, since most of her solutions to problems do not often take interpersonal concerns into account. Impulsive, she fails to think through a situation thoroughly and may fail to recognize potential repercussions for her actions. She has lived most of her life outside of society and is not accustomed to basic etiquette. Having led a particularly wild lifestyle, she has a hard time when not actively doing something or chasing a goal.
Ultimately, Arwen is only human, and one with life-long battle scars, which affect her physical prowess.
Strengths:
Undoubtedly, Arwen is instinctual, practical, and can get things done, no matter the obstacle. A life of adventure, hired work, near-death situations, and Gifted-encounters have given her a lot of experience to deal with any situation. She has even had some experience in developing various Gifts on her own. Her body is similarly hardened by her experiences, granting her exceptional endurance and stamina. She is conditioned to withstand environmental extremes and has a high pain tolerance. With careful direction, Arwen can be a juggernaut solution to anyone’s problems.
Biography:
Arwen Kalevere grew up as an artifact hunter in eastern Europe. She came across many pieces of ancient design in her travels, but focused her efforts on a set of empowered rings, which were often protected by mystic guardians. Possession of the rings brought rivalry and Gifts, which she learned to manipulate like her own. Her rival’s successes excited her, but her own successes enraged him. Of the many artifacts she came across that were not the rings she desired, there was one she could not rid herself of. Gear silently vowed itself to her service; a collective, unknown consciousness dwelling within.
With each ring gained, she grew in power and knowledge. She became aware of the strengths, weaknesses, and uses that various abilities possessed. Eventually, her rival caught up with her. What she had seen as a friendly competition had brewed hatred in him. He gave her the most desperate fight for her life she had yet known. He crushed her hand, shattering the rings in her grasp, and forced her into the Labyrinth. She spent three years there, lost, alone, and surviving on the beasts that dwell within.
Arwen was twenty when she emerged from the Labyrinth. Her hand was reset and her body invigorated. She was ready. Seeking out her rival, she threw him into the Labyrinth and finished him. Her revenge had been sweet. After some time, without aim or home and a history of mistakes, Arwen allowed Gear to lead her to Foresta.
The island became her home, one she could leave freely with Gear, and by displaying her talents and knowledge she earned a position in the school as the combat instructor. She was a hard teacher, her classes extreme and her methods intense. She believed that every student should know how to defend themselves without relying on their powers and took survival and school security very seriously. The Academy became her family, perhaps the first she could keep, so she always took to her duties with vigorous attention. Some might even say that her expectations far exceeded the students' capabilities.
Story of Adrian Mackenzie:
Adrian stared at the ground, his breathing labored and his muscles aching. He had to force himself into motion, looking forward to see the wild blonde ahead of him rushing, with seemingly limitless stamina, ahead of him. He was fit. He had trained well. He could run three miles in one go. But he could not match her pace or endurance. It astounded him. Arwen Kalevere had offered him safe passage to Foresta Academy. This was not what he defined as safe.
They were almost there, she had said, but he could not make out their destination yet. Only the creature clawing its way from the thick, green ocean earned his attention. With only twenty feet of solid ground to either side, he wondered what they would do about this one. Arwen did not seem so concerned, “C’mon!” She shouted, “Use your power! Fire would torch this guy!”
“No, I told you, I can’t do th-” Adrian let out a sigh instead of finishing his sentence. She was already gone, out of earshot, rushing like a madman to meet the two-story tall, two-legged beast. He could shout, but he doubted she would listen. Still, he was better off with her than on his own in this place, he knew that much.
In her element, Arwen had been unleashed.
Wind rushed through hair, feet glided over stone, body accelerated towards doom. The beast rose into its full glory, rearing back to let loose a howl of fury. Thick, green acid from the sea splashed off of its flesh, eating holes into the stone bridge. She cared little to explain how an ocean of acid would not eat away the supports of such a bridge if mere droplets could carve into the stone. She knew that injuries to the Labyrinth were only ever temporary. It was alive, changing, growing. The monsters were no different.
Her teeth showed a hellish grin as she rushed in under the beast’s shadow, reaching expectantly behind her. Fingers found cold metal, curling around the hilt as Gear projected it. She could feel the change: the brief moment from resistance to weightlessness as the weapon transformed. In mid-swing as it shifted, the double-edged blade sliced up the creature’s leg. A second strike met air as the beast leapt away. Her eyes went wide as its tail whipped from under itself, slamming into her and sending her tumbling past Adrian.
“Hey!” She commanded, rushing past him again in mere seconds, “Get that gate open!”
He saw it then, beyond the beast was an archway that led upward to a distinguished platform. If nothing else, it was away from here. Taking his goal to heart, he picked his moment, watching the feet, claws, and tail of their adversary until he could find an opening.
Arwen cut, gutted, and mutilated the beast to keep it distracted, but her stature was too low to seek a fatal blow. It turned, in fury and duty, releasing wisps of fire from within its nostrils, and Arwen yelled out, “Fire!”
Adrian was barely aware of it when it happened. Fire poured out of the beast’s mouth, but fell unexpectedly short, billowing into the air and collecting into a spherical shape just short of Adrian's back. “Good job, kid!” Arwen exclaimed with genuine excitement.
“I didn’t… Oh, shit.”
Life! Renewal! Light! What realm is this? The scapes that stretched on in all directions, twisted and dismayed in their own design, told it clearly this was not the land of mortals. It felt almost like home, but it was distorted. Corrupted. Ah, the Flame pondered, there is that filthy fleshling that binds me. Hovering in place had gained the Flame some attention. The beast was bewildered at its own doing, its breath had never done such a thing before.
Excuse me, beast. The Flame began without interpretation, I just want to take a second to kill thi- The rotten flesh-filled maw snapped at the animate flame as it sparked and flared, seeking to devour it entirely. The Flame withdrew, protesting with adamant fury so that to the few observers there it seemed as though the fireball were bursting rampantly.
“Almost got it?” Arwen questioned Adrian without looking for him, her gaze set on the flame and the beast. They were distracting each other for the time being, allowing her to make her way around towards the gate. Adrian had not given much of a response, his arms were reaching into the gear-works to find a solution that a simple lever had not provided. Pushing a cog into its proper place, the mechanism whirred suddenly to life and Adrian pulled himself back before he got caught in its gnashing motion.
The rumbling of the gate drew the attention of the beast and the flame, its metal works ascending rapidly to clear a pedestal. Arwen hitched a ride by gripping a rung of the lattice-worked structure so that she could propel herself into the air. Adrian simply watched in awe as she sailed overhead, the double-edged long sword in her hands retracting and changing into something monstrous. Both hands gripped the newly extended hilt for leverage, bringing it down in full swing as a massive blade, shaped like a butcher’s knife, projected from the opposite end. It cleaved into the beast’s shoulder as she dropped to its feet, tearing its torso open so that it pulled away in pain. As it reared back, its head high, Arwen adjusted the weapon to point upwards, switching the grip of one hand to support the pommel. Gear complied intuitively with her unspoken intention, extending the hilt so that the blade ascended skyward as Arwen aimed it for the beast’s throat.